- Type
- Browser Build
- Download
- Download
- Version
- 20230314161405
- File size
- 57 MB
- Supported headsets
- HTC VIVE, Oculus Rift
- System requirements
- 64-bit
Setup instructions
- Download and launch Firefox.
- Ensure that your Oculus Home settings allow for Unknown Sources.
- For PCs (especially laptops) using NVIDIA chipsets, there are several methods of enabling the discrete GPU. One way is from the NVIDIA Control Panel: Load
3D Settings
>
Manage 3D Settings
>
Program Settings
tab, and select Mozilla Firefox (firefox.exe
) (with the Firefox icon) as the program to customize, and select “High-performance NVIDIA processor” as the preferred graphics processor. - Restart Firefox.
- Enjoy WebVR content!
Supported headsets
Demos
Latest version
Implementation Status
Description | Browser build | Headset | Reported | Updated | Status |
---|---|---|---|---|---|
Implement onvrdisplaypointerrestricted and onvrdisplaypointerunrestricted events for Windows Mixed Reality | Windows Mixed Reality | Filed | |||
Expose full OpenVR name string for Microsoft Mixed Reality headsets | Windows Mixed Reality | Filed | |||
Ensure that the first button returned for VR controllers is the primary button | Oculus Rift, HTC VIVE, Windows Mixed Reality | Filed | |||
Ensure that WebVR content runs on the most optimal display adapter | Oculus Rift, HTC VIVE, Windows Mixed Reality | Filed | |||
WebVR content does not present when using Oculus Home before launching Firefox | Oculus Rift | Filed |
Links
- Mozilla Blog: WebVR and new speedy features in Firefox 55
- Mozilla Hacks: Firefox 55: first desktop browser to support WebVR
- Mozilla Hacks: Announcing WebVR on Mac via Firefox Nightly
- Mozilla VR: vr.mozilla.org
- Mozilla VR Blog
- Mozilla VR Blog: WebVR and A-Frame Bringing VR to Web at the Virtuleap Hackathon
- Linux.com: Opening Up Virtual Reality Development with WebVR
- Intent to ship: WebVR on Windows in Release
- Digital Arts: 5 incredible tools that let you paint in VR
- Mozilla Hacks: W3C Workshop on Web and Virtual Reality: A Look Ahead
- Mozilla VR Blog: Connecting Virtual Worlds: Hyperlinks in WebVR
- UploadVR: The World’s Largest WebVR Hackathon Is Launching Online This November
- Mozilla VR Blog: Experimental HTC VIVE Support in Firefox Nightly
- Mozilla VR Blog: WebVR 1.0 available in Firefox Nightly
- Mozilla VR Blog: WebVR API Transitions to W3C Incubation
- Mozilla VR Blog: Everything you wanted to know about Oculus CV1, Oculus Home, 1.3 runtime and WebVR
- Mozilla VR Blog: WebVR Enabled by Default in Firefox Nightly
- Road to VR: Mozilla Launches A-Frame: VR-capable Websites Starting with One Line of Code
- Mozilla VR Blog: Introducing A-Frame: Building Blocks for WebVR
- Intent to ship: WebVR
- Mozilla VR Blog: WebVR Lands in Firefox Nightly
- Engadget: Mozilla’s new site brings virtual reality to the web
- Vladimir Vukićević’s personal blog: Updated Firefox VR Builds
- Vladimir Vukićević’s personal blog: VR and CSS Integration in Firefox
- Firefox Bugzilla: Initial bug filed to add VR support to Firefox
- Vladimir Vukićević’s personal blog: First Steps for VR on the Web
- web-vr-discuss mailing list: Welcome to VR
Help
- Where can I find the list of known bugs?
-
Above is a list of bugs and features that are being actively worked on. You can find the full list of filed bugs and planned features by searching the Firefox Bugzilla bug tracker for bugs with the whiteboard keyword
[webvr]
. - How can I report a bug?
-
First, refer to the known issues above and the WebVR bugs in the Firefox Bugzilla bug tracker (labeled with the whiteboard keyword
[webvr]
).If you still don’t see your issue reported, you can file a new bug in the Firefox bug tracker. Or, if you’d prefer, you can file a bug on WebCompat.com.